

I found myself wondering what all the little voxel stick-figures behind the lights in the windows were doing, whether they were working late or if they just ran out to keep their HOVA (this games version of hover cars) from getting towed and forgot to catch the lights on the way out. It isn’t perfect of course, there are a couple of areas where you can clearly watch far off buildings slowly grow into existence as you fly closer, but in the moment to moment it’s truly impressive. This game uses voxel art (if you’re unfamiliar, think three-dimensional pixel art made of small cubes rather than other shapes of polygons). Let’s start with the game’s feature that provides the most striking initial impression: The visuals. Point A to Point B and the Sky in Between Can it stand up next to the two cousins it has in the genre as well as on its own merits? Let’s talk about it in our Cloudpunk review.
CLOUDPUNK NEW HOVA PC
This review will focus on the console edition since the PC version came out back in April. Part of this trifecta of gloomy hyper-techno future is Cloudpunk: an ambitious freshman outing for indie studio Ion Lands out of Germany. With Ghost Runner having recently been released on consoles and Cyberpunk 2077 coming out in December, there’s plenty in which to indulge.

This fall is an exciting time for fans of the genre as three cyberpunk games are being released. Cities consisting of needlessly massive super structures reaching into the sky, the potential complexity and variation of NPCs one could interact with, all the elevators to hide load times strewn everywhere: it just makes so much sense. Cyberpunk is a genre and setting you would expect to be far more prevalent in video games than it is.
